When Dragon Age II Fell Apart
Critics of Dragon Age II World Health Organization are bullish on the game lean to extol the virtues of its narrative. I enjoy narrative in my videogames. I do non, nonetheless, place economic value on narrative all over mechanics. A good videogame needs to take over some. They usually don't. It's hence natural when games like Dragon Get on II, whose characters and story are arguably stronger than their mechanics, come around, those communicative-loving critics are so pleased.
The challenge with assessing value to videogames connected behalf of their narratives is that we cannot interpret them like ordinary texts, a la books and movies. The story of a videogame that allows players to make moral choices has to provide tale quality along all the paths its players may adopt order to deserve our caviling praise. Flying lizard Age II's story fell asunder for me in spectacular fashion on account of the choices I made, which were summarily ignored.
Unrivalled of the most interesting aspects of the land of Thedas in the Dragon Age creation is the direction BioWare has subverted traditional fantasy lore. Elves are current operating room former slaves, having been at state of war with human race in the out-of-town chivalric, whereas in most fantasy traditions Elves are an well-educated race in their declining years. The opposite chief subversion is the nature of supernatural, which in Dragon Age is born from interaction with a spiritual domain called The Fade, where spirits of good and wretched dwell. Mages are susceptible to monomania from slimy spirits, which turns the Mages into Abominations.
The Knights Knight Templar, a subversion of the Paladin archetype in fantasy, are hot with organizing Mages into Circles, which not only keeps the Mages in one put to be watched but also allows the Mages to police their own ranks away educating apprentices nigh how use of blood magic could lead to possession. This mythology of the Templars and the Mages is at the heart of the story in Firedrake Age II. The game takes place in the city-land of Kirkwall, which has a large Mage Rotary and an equally-humongous contingent of Templars. The latter are led by Knight-Commander Meredith, who is a zealot at best when the case is first introduced. She is brutal in her treatment of the Mages in Kirkwall, and this tension eventually threatens the peace of the city state in the game's third act on.
BioWare's narrative specialty is freehanded players the power to shape worlds through lesson choices. In Dragon Age II, the player is constantly given opportunities to side physically in military action OR ideologically in word with either the Mages operating theatre the Templars. My character, a female Warrior translation of the main character Hawke, tried to walk a mid line between the Mages and the Templars.
Hawke's sister Bethany was a Mage, and so clearly Hawke would ne'er support the Templar propaganda that all Mages were potential Abominations just waiting to be natural. Hawke also taken that the system of Mages and Templars went back much, much further in the history of Thedas than she could remember, and perchance it was there for a reason. That was the choice I made. That was how I chose to portray Hawke.
The quest called "Best Served Cold" in the third act of the game features Number one Enchanter Orsino, the head of the Kirkwall Mage's Circle. Some of his Mages give been sneaking out of the Circle at night. He suspects they May be using lineage magic in an attempt to controvert the Templars. The tension between the two groups is ascent to a head such that Orsino is afraid to essay the Templars' help in tracking these fallible Mages, so he enlists the assist of Hawke.
Orsino directs Hawke to a meeting taking place in the upscale Hightown district of Kirkwall. Hawke and party find a chemical group of Mages and Templars standing together in a court, WHO accuse Hawke of workings for Knight-Commanding officer Meredith and immediately attack. Ane of the pieces of loot recovered from the battle is a note about another meeting at the Docks.
When Hawke arrives at this second meeting, she is attacked by yet another group of Mages and Templars. Afterwards this second battle, a Templar saved by Hawke in an earlier quest appears and informs her that these Mages and Templars have been working together to demand down Knight-Commander Meredith. Her intolerance has become a clear peril to the intact city. And this is when the tale fell divided.
If the player has selected to align with the Templars throughout the story, this course of events is non unwelcome. All of the Templars in these meetings were traitors, and the Mages would be a jubilantly-far threat. If the player has chosen to align with the Mages, Beaver State walk a middle path, these battles were unmitigated disasters and make zero sense because in that location is nary reason for any of these characters to suspect that Hawke mightiness be working for Horse-Commander Meredith.
It is discovered that the Mages and Templars in motion induce kidnapped one of Hawke's friends, to use as leverage against Hawke should she interfere with their plot. If Hawke had chosen to befriend the cause of the Mages at this detail, that makes no sense. The Mages power even throw approached her for help with their plan. If Hawke had elect to walk a central rail line, incensing the Champion of Kirkwall who had found the City from an invasion in the previous Act and proven herself a person of virtue also makes no sense.
The end of Dragon Age II was, in my eyes, an unmitigated disaster. The final exam choice the player is forced to cook between Mages and Templars is a false one. If the player sides with the Mages, the Mages utilize blood magic to turn of events themselves into Abominations in decree to fight the Templars, thereby justifying everything Knight-Commander Meredith had said just about why the Mages were insecure. If the participant sides with the Templars, they discover that Meredith is actually insane and jazz up having to kill her, which justifies everything the Mages had been locution about the Templars.
Some critics have painted this ending as a glorious exercise in tragedy. I recall it's the termination of the game having been rushed, which is not an outrageous proposition considering Dragon Age: Origins was announced at E3 2004 and free in December, 2009 suggesting a solid three years' worth of development leastways, and Dragon Age 2 was released only 15 months later in March, 2011. The final cinematic describes a massive conflagration between Mage and Knight Templar which has dispersed through the total land of Thedas, sparked away the goings-happening in Kirkwall, related in a flashback sequence in one of the worst violations of "Show, Don River't Tell" I've ever seen. That's a cinematic narrative slip that a first year film student knows not to violate, and likewise suggests that there was more story intended to be told, but BioWare ran out of time.
Sol I return to the point where Dragon Old age II fell apart, the "Best Served Cold" quest. My Hawke would stimulate been overjoyed to learn of a rebellion against Knight-Commander Meredith by Templars and Mages united! What an chance to not only unseat a lunatic who was threatening to destroy the city, but to also forge a new bail of cooperation between the two factions whose contention had been at the substance of Kirkwall's tensions!
That would feature been a choice that had reflected all the others I had made so far. Alternatively, I was rush into an conclusion that didn't constitute any feel based on my choices, and my character. A game that presents us with those choices is obligated to answer for for and honor them, surgery it certainly doesn't merit our critical praise. We're long past the point where anyone thinks information technology isn't latent to tell stories in videogames, such that half-measures and incomplete narratives ought to impress no peerless.
First Person is a weekly newspaper column away Boston, MA-based freelancer Dennis Scimeca. You can read or s of his other musings on his blog punchingsnakes.com, or succeed his random excitations on Twitter: @DennisScimeca.
https://www.escapistmagazine.com/when-dragon-age-ii-fell-apart/
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